//==============================================================================
// relic panda_anim.txt
//==============================================================================

//==============================================================================
Define SetGlow
{
	SetSelector
	{
		CivilizationLogic None/Set
		Set HotSpot
		{
			Version
			{
			  VisualNone Jimmy
			}
		}
		Set HotSpot
		{
			Version
			{
				VisualParticle SFX E Set Gaia Animal large
			}
		}			 
	}
}

//==============================================================================
Anim Bored
{
	SetSelector
	{
		Set HotSpot
		{
			Version
			{
				Visual Animal Panda Bear_BoredA
				ReplaceTexture Animal Bear Map/Animal Panda Bear Map
				Connect HitPointBar SetGlow HotSpot
			}
			Version
			{
				Visual Animal Panda Bear_BoredB
				ReplaceTexture Animal Bear Map/Animal Panda Bear Map
				Connect HitPointBar SetGlow HotSpot
			}
		}
	}
}

//==============================================================================
Anim Death
{
	SetSelector
	{
		Set HotSpot
		{
			Version
			{
				Visual Animal Panda Bear_DeathA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				Tag SpecificSoundSet 0.67 false HeavyFall checkVisible 
				//-- end auto generated section
				ReplaceTexture Animal Bear Map/Animal Panda Bear Map
				Connect HitPointBar SetGlow HotSpot
			}
		}
	}
}

//==============================================================================
Anim Idle
{
	SetSelector
	{
		Set HotSpot
		{
			Version
			{
				Visual Animal Panda Bear_IdleA
				ReplaceTexture Animal Bear Map/Animal Panda Bear Map
				Connect HitPointBar SetGlow HotSpot
			}
		}
	}
}

//==============================================================================
Anim Walk
{
	SetSelector
	{
		Set HotSpot
		{
			Version
			{
				Visual Animal Panda Bear_WalkA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				Tag FootstepLeft 0.30 true	
				Tag FootstepRight 0.80 true	
				//-- end auto generated section
				ReplaceTexture Animal Bear Map/Animal Panda Bear Map
				Connect HitPointBar SetGlow HotSpot
			}
		}
	}
}

//==============================================================================
Anim Run
{
	SetSelector
	{
		Set HotSpot
		{
			Version
			{
				Visual Animal Panda Bear_WalkA
				ReplaceTexture Animal Bear Map/Animal Panda Bear Map
				Length 0.5
				Connect HitPointBar SetGlow HotSpot
			}
		}
	}
}

//==============================================================================
Anim Attack
{
	SetSelector
	{
		Set HotSpot
		{
			Version
			{
				Visual Animal Panda Bear_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				Tag Attack 0.50 true	
				Tag GenericSound 0.01 true	
				//-- end auto generated section
				ReplaceTexture Animal Bear Map/Animal Panda Bear Map
				Connect HitPointBar SetGlow HotSpot
			}
		}
	}
}

//==============================================================================
Anim Flail
{
	SetSelector
	{
		Set HotSpot
		{
			Version
			{
				Visual Animal Panda Bear_FlailA
				ReplaceTexture Animal Bear Map/Animal Panda Bear Map
				Connect HitPointBar SetGlow HotSpot
			}
		}
	}
}